10mm roads

I recently painted up a set of Cromarty Forge’s excellent 10mm cobblestone roads for my Warmaster games. I think they look great on most tables and the jigsaw puzzle connections make them very easy to vary from game to game.

Their rules in Warmaster Revolution are as follows:

Roads and Tracks. These permit movement to units in column formation as for open ground regardless of the type of terrain traversed. A base placed centrally across or along a road is conveniently assumed to be travelling along it despite the road’s width. Infantry placed on a road through dense terrain still count as ‘defended’ stands – other troop types count as ‘in the open’ as usual. If a unit moves its entire distance along a road then the next order will be issued with a +1 to command. Roads obviously don‘t block line of sight.

Warmaster Revolution Compendium, page 80

Issuing a second order with no command penalty and a third order with only a -1 command penalty can really help troops traverse the battlefield!

Printing

The roads were printed in PLA on a Bambu Lab FDM printer.

I think FDM printing works quite well for these roads but would recommend running the flame of a lighter over the cobblestone side of the pieces to burn away any stray filament strands. I forgot to do this and you may be able to tell in the pictures below.

Painting steps

The roads were first primed black:

A generous drybrush of Citadel Verminlord Hide was then applied across the entire piece:

Followed by an uneven drybrush of Citadel Terminatus Stone:

And a light drybrush of Citadel Longbeard Grey to the areas that are already grey:

Lastly, a generous and messy coating of various shades.
I used the following ones:

  • Army Painter Dark Tone
  • Army Painter Strong Tone
  • Army Painter Softy Tone
  • Citadel Carroburg Crimson
  • Citadel Athonian Camoshade

The set painted up quickly and I now look forward to painting up a set of rivers from the same terrain bundle!

That’s all for this time. Take care and happy hobbying! 🎨

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